Monthly Archives: May, 2018

  • The Digital Difference

    by Marlene Rivers There is an ongoing trend of classic board games being ported to digital platforms. For instance, the popular tabletop wargame Ogre by Steve Jackson was revived last year through a video game adaptation. Some studios are even pushing the envelope, like Asmodee Digital, who is bringing classic board games to virtual reality. »more

  • Design Pattern: Leveraging Luck

    In a recent appearance on Gabe Barret’s Boardgame Design Lab podcast, Richard Garfield, designer of Magic: The Gathering, spoke about the interplay between luck and skill in a game. Garfield made the point that luck appears in many games we normally see as purely contests of skill. The argument goes like this. Chess is a »more

  • Design Patterns: A Rich Victory

    From Monopoly to Food Chain Magnate, and many games in between, players earn the victory by becoming the wealthiest by game end. Given that so many games are economic simulations, perhaps this shouldn’t be surprising. What might surprise us is how many games, even economic games, are not won by becoming the richest player. I »more