Distrust is a delicious ingredient in game design! What’s so fascinating about this design pattern is that it’s about the metagame, the game above the table, rather than the game that’s on the table. In a game featuring this pattern of stoking distrust, players typically have some shared goals and some opposing goals, and play »more
Category Archives: Patterns in Game Design
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Introducing Patterns in Game Design
I’m a fan of the Game Designers of North Carolina Podcast (GDoNC), which features conversations between game designers on design-related topics. In episode 33, Mark McGee spoke about how he designed his games around a central message, a kind of moral of the game. He mentioned a couple, like “teamwork is awesome or “you can have it now »more