For the inaugural post of the series I wanted to talk about a pattern that has been really important to my own designs, and that has become a hallmark of modern games. What you do helps others too is a pattern in which your play doesn’t function to block others as much as it opens »more
Category Archives: Thoughts
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Introducing Patterns in Game Design
I’m a fan of the Game Designers of North Carolina Podcast (GDoNC), which features conversations between game designers on design-related topics. In episode 33, Mark McGee spoke about how he designed his games around a central message, a kind of moral of the game. He mentioned a couple, like “teamwork is awesome or “you can have it now »more
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Pitchcraft!
(x-posted to Whose Turn Is It Anyway) Robin Lees, host of the very enjoyable Whose Turn Is It Anyway podcast, wrangled a few designers together to write about different aspects of designing, playtesting and publishing games. Here’s the piece I wrote, which I thought I’d share on this site too. For the other articles in the »more