I was recently accepted into the Dallas-Fort Worth Nerd Nighters Design Competion, aka #DFWNN! Each participant was sent a roughly identical kit of components from Panda Game Manufacturers, a top-quality and well-known game printer. The challenge? To create a fully-playable, fun game in about three weeks. Below is my first video documenting my game design process.
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The ChronoSphere Kickstarter is live! [UPDATE: It’s Over]
UPDATE: ChronoSphere has successfully funded. You can pre-order it here now and get a special discount: [shoplocket id=OaAUN w=330 h=500] ————- I’m so excited! It’s live… and people I haven’t even met have decided that they believe in me and this game enough to start to pledge! What a crazy, love-filled world we live in. »more
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ChronoSphere Kickstarter Coming Soon!
ChronoSphere is a game of historical trivia, bluffing, and making know-it-alls cry! Gather up 2-7 friends and see if you can reconstruct history the way it happened… or close enough to fool your opponents. Each of the 96 beautiful cards features an invention, historical figure, or event one one side, and the date of the event »more
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Prototyping Windy Cities
it’s coming
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A no-shuffle Deckbuilder?
Wow – the title of this alone has brought in comments. Here’s my thinking: Shuffling is the worst part of deckbuilders. It’s annoying, it takes time, it can damage your cards, and worst of all, it gets people into interminable sleeve vs no-sleeve debates. Nevertheless, randomizing purchased cards is at the heart of the deckbuilding »more
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Hippos Go Berserk – Newest Iteration
I’ve gotten some great feedback on this game, and I will be experimenting with a few different ideas. The main trouble with the game right now is that it’s bogging down under the weight of the movement rules. Instead of chaotic fun, there’s too much planning ahead. To deal with that, I’m going to introduce »more
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Joshua’s Conquest at GenCon!
My first time at GenCon was memorable in all sorts of ways. I met tons of interesting people and got to show off Joshua’s Conquest to publishers. Most of all though, I got to spend four days with 50,000 super-friendly nerds! It was especially great to demo and teach Joshua’s Conquest to fellow designers. This »more