In previous installments we covered the basics of the 3-tier system, and how online game stores (OLGS) began to disrupt the traditional model. This time we’ll take a look at Amazon, Barnes & Noble, Walmart and Target, and how they’ve changed the industry. Amazon: Mass Market, or The Largest OLGS? In the early 2000s, Amazon »more
Tag Archives: Codenames
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Playful Thoughts: The Hit List
Nick Bentley is one of the brightest minds in gaming, and I’ve often turned to his blog, or approached him personally, for his insights into game design, product marketing, and the tabletop games industry. From his perch at North Star Games, Nick sees a lot, and understands more, about how to be successful in gaming. »more
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Design Patterns: Asymmetry (Part 2)
Last week I introduced the topic of asymmetry, and wondered out loud about all the different ways we use the term. Is there any hope of putting some order to all the chaos we uncovered? Probably not. But we’ll try anyway! It might help to identify different categories of asymmetry. I’m going to try out »more
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Design Patterns: What ELSE Do You Know?
Every game should tests players’ skills in one way or another, or else it doesn’t have meaningful decisions baked into it. Skills that are common to many games include being able to gauge probabilities and calculate expected values, to be able to convert in-game currencies like money, goods and victory points, and to be able »more