Recently I’ve been frustrated by the term asymmetry in game design. What are asymmetric games? Common examples are Cosmic Encounter, Chaos in the Old World, Twilight Struggle, Android: Netrunner, or Fury of Dracula. Looking over that list, it’s clear that we mean lots of different things when we talk about asymmetry! Twilight Struggle, for example, »more
Tag Archives: Cosmic Encounter
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Design Patterns: Everything You Do Is The Reason I Don’t Trust You
Distrust is a delicious ingredient in game design! What’s so fascinating about this design pattern is that it’s about the metagame, the game above the table, rather than the game that’s on the table. In a game featuring this pattern of stoking distrust, players typically have some shared goals and some opposing goals, and play »more