Last week I introduced the topic of asymmetry, and wondered out loud about all the different ways we use the term. Is there any hope of putting some order to all the chaos we uncovered? Probably not. But we’ll try anyway! It might help to identify different categories of asymmetry. I’m going to try out »more
Tag Archives: Dimension
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Design Pattern: We All Do The Same Thing But It Turns Out Different
Game designers struggle mightily with symmetry. Symmetry in what players can do helps ensure fairness, but it can also produce mirror-image play that’s boring. Besides, players love to identify with their in-game avatars, and having different abilities helps players do that. So do other asymmetries like having different setups, different units, and so forth. Some »more