Tag Archives: Game Development

  • Blind Remote Playtesting In 10 Easy Steps

    Blind playtesting, where players encounter your game as a consumer might, and must learn how to play from the written rules, is a critical part of the game design process. Some designers reserve blind testing towards the end of their process, and primarily use it to refine rules. Others start much earlier, sometimes relying on »more

  • Panda Preserve – DFWNN Design Vlog #1

    I was recently accepted into the Dallas-Fort Worth Nerd Nighters Design Competion, aka #DFWNN! Each participant was sent a roughly identical kit of components from Panda Game Manufacturers, a top-quality and well-known game printer. The challenge? To create a fully-playable, fun game in about three weeks. Below is my first video documenting my game design process.

  • Hippos Go Berserk – Newest Iteration

    I’ve gotten some great feedback on this game, and I will be experimenting with a few different ideas. The main trouble with the game right now is that it’s bogging down under the weight of the movement rules. Instead of chaotic fun, there’s too much planning ahead. To deal with that, I’m going to introduce »more