After last week’s post about worker placement games that dont’ favor buying a lot of workers, a lot of readers brought up some additional examples. By far the most common one was one of my favorite and most-played games of all time, Through the Ages. Thing is, TTA isn’t a worker-placement game. It’s a tableau-building, action »more
Tag Archives: Worker Placement
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Design Pattern: Don’t Work Harder, Work Smarter
When sitting down to learn a new worker placement game, many of us are just waiting for the answer to one question: how do I get more workers? Since workers are the currency of a worker placement game, getting more workers is the key to getting more of everything else: resources, turn order advantage and »more